move gen test
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@ -20,10 +20,11 @@ struct move_t {
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};
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void genDirectionConsts();
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uint_least8_t validMoves(struct gameState_t gameState, bool color, struct move_t *moves);
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uint_least8_t validMoves(struct gameState_t gameState, struct move_t *moves);
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uint_least8_t pieceValidMoves(struct gameState_t gameState, struct piece_t piece, uint_least8_t src,
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struct move_t *moves, bool promotion);
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void undoMove(uint_least64_t *board, struct move_t move, bool color);
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struct gameState_t makeMove(struct gameState_t gameState, struct move_t move);
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struct gameState_t computerMove(struct gameState_t gameState);
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void initMagicTable();
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