This commit is contained in:
2020-06-24 21:47:26 +02:00
parent 63eb97b908
commit eee534d816
5 changed files with 73 additions and 27 deletions

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@ -1,7 +1,7 @@
project(minecraft-clone C) project(minecraft-clone C)
cmake_minimum_required(VERSION 3.9) cmake_minimum_required(VERSION 3.9)
set( CMAKE_EXPORT_COMPILE_COMMANDS ON ) set( CMAKE_EXPORT_COMPILE_COMMANDS ON )
include_directories(lib/glad/include lib/advanced_C_standard_liberary/include) include_directories(lib/glad/include lib/advanced_C_standard_liberary/include include)
file(GLOB SOURCES "src/*.c" "lib/*/src/*.c") file(GLOB SOURCES "src/*.c" "lib/*/src/*.c")
find_program(CCACHE_PROGRAM ccache) find_program(CCACHE_PROGRAM ccache)
add_executable(test.out ${SOURCES}) add_executable(test.out ${SOURCES})

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@ -4,5 +4,6 @@
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
void glfwError(int id, const char *description); void glfwError(int id, const char *description);
void framebuffer_size_callback(GLFWwindow *window, int width, int height); void framebuffer_size_callback(GLFWwindow *window, int width, int height);
unsigned int parseShader(const char *filePath); unsigned int parseShader(const char *filePath, const GLenum shaderType);
unsigned int linkShader(unsigned int vertexShader, unsigned int fragmentShader);
#endif #endif

7
shader/test.frag Normal file
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@ -0,0 +1,7 @@
#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
}

7
shader/test.vert Normal file
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@ -0,0 +1,7 @@
#version 330 core
layout (location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}

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@ -4,6 +4,7 @@
#include <glad/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include "main.h" #include "main.h"
#include <acl/file.h>
int main() { int main() {
if(!glfwInit()) { if(!glfwInit()) {
@ -36,13 +37,27 @@ int main() {
0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f,
0.0f, 0.5f, 0.0f 0.0f, 0.5f, 0.0f
}; };
// parse shader
unsigned int vertexShader = parseShader("shader/test.vert", GL_VERTEX_SHADER);
unsigned int fragmentShader = parseShader("shader/test.frag", GL_FRAGMENT_SHADER);
unsigned int shaderProgram = linkShader(vertexShader, fragmentShader);
glUseProgram(shaderProgram);
unsigned int VBO; unsigned int VBO;
glGenBuffers(1, &VBO); glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO); glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
unsigned int VAO;
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
while(!glfwWindowShouldClose(window)) { while(!glfwWindowShouldClose(window)) {
glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glUseProgram(shaderProgram);
glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(VAO);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window); glfwSwapBuffers(window);
glfwPollEvents(); glfwPollEvents();
} }
@ -56,28 +71,44 @@ void glfwError(int id, const char* description) {
void framebuffer_size_callback(GLFWwindow* window, int width, int height) { void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
} }
unsigned int parseShader(const char *filePath) { unsigned int parseShader(const char *filePath, const GLenum shaderType) {
FILE *fp = fopen(filePath, "rb"); bool success;
size_t lSize; unsigned int ShaderId;
char *buffer; char *ShaderSrc = acl_ReadTextFile(filePath, &success);
if(!fp) { if(!success) {
perror(filePath); printf("Failed to read Shader: %s", filePath);
glfwTerminate();
exit(-1);
} }
fseek(fp, 0L, SEEK_END); ShaderId = glCreateShader(shaderType);
lSize = ftell(fp); const char *tmpShaderSrc = ShaderSrc;
rewind(fp); glShaderSource(ShaderId, 1, &tmpShaderSrc, NULL);
buffer = malloc(lSize + 1); glCompileShader(ShaderId);
if(!buffer) { free(ShaderSrc);
fclose(fp); int compileSuccess;
printf("out of memory"); glGetShaderiv(ShaderId, GL_COMPILE_STATUS, &compileSuccess);
exit(1); if(!compileSuccess) {
char infoLog[512];
glGetShaderInfoLog(ShaderId, 512, NULL, infoLog);
printf("Failed to compile Shader: %s Error: %s", filePath, infoLog);
} }
size_t readReturn = fread(buffer, lSize, 1, fp); return ShaderId;
fclose(fp); }
if(readReturn != 1) { unsigned int linkShader(unsigned int vertexShader, unsigned int fragmentShader) {
printf("Can't read Shader"); unsigned int shaderProgram = glCreateProgram();
exit(1); glAttachShader(shaderProgram, vertexShader);
} glAttachShader(shaderProgram, fragmentShader);
printf("%s", buffer); glLinkProgram(shaderProgram);
return 0; int success;
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if(!success) {
char infoLog[512];
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
printf("Failed to link Shader. Error: %s", infoLog);
glfwTerminate();
exit(-1);
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
return shaderProgram;
} }