Test all game versions
This commit is contained in:
36
nimm.py
36
nimm.py
@ -13,7 +13,10 @@ def optimal_move():
|
||||
return n
|
||||
return random.randint(1, 3) # Wenn keine perfekte Wahl, dann irgendein Zug
|
||||
|
||||
def ki_move(lastMove):
|
||||
def random_move():
|
||||
return random.randint(1, 3)
|
||||
|
||||
def ki_move(lastMove, better_version):
|
||||
global state
|
||||
antiMoves = lostMoves.get(state)
|
||||
if antiMoves == None:
|
||||
@ -26,7 +29,8 @@ def ki_move(lastMove):
|
||||
return i + 1
|
||||
|
||||
# Es gibt keine guten Züge mehr, also muss der letzte Zug schlecht gewesen sein.
|
||||
addLostMove(lastMove.state, lastMove.move)
|
||||
if better_version:
|
||||
addLostMove(lastMove.state, lastMove.move)
|
||||
return random.randint(1, 3)
|
||||
|
||||
def makeMove(move): # gibt True zurück, wenn der Spieler verloren hat
|
||||
@ -44,13 +48,13 @@ def addLostMove(state, move):
|
||||
moves.append(move)
|
||||
lostMoves[state] = moves
|
||||
|
||||
def game(train):
|
||||
def game(train, opponent, better_version):
|
||||
global state
|
||||
state = 12
|
||||
lastMove = None
|
||||
while True:
|
||||
# KI beginnt, sonst kann sie nicht gewinnen
|
||||
move = ki_move(lastMove)
|
||||
move = ki_move(lastMove, better_version)
|
||||
lost = makeMove(move)
|
||||
if lost:
|
||||
if train:
|
||||
@ -58,7 +62,7 @@ def game(train):
|
||||
return 0 # optimale Strategie hat gewonnen
|
||||
lastMove = Move(state + move, move)
|
||||
|
||||
move = optimal_move()
|
||||
move = opponent()
|
||||
lost = makeMove(move)
|
||||
if lost:
|
||||
return 1 # KI hat gewonnen
|
||||
@ -67,13 +71,19 @@ state = 12
|
||||
lostMoves = {}
|
||||
|
||||
# train
|
||||
for _ in range(1000):
|
||||
game(True)
|
||||
opponents = [random_move, optimal_move]
|
||||
for ki_version in [False, True]:
|
||||
for train_opponent in opponents:
|
||||
for eval_opponent in opponents:
|
||||
ki_text = "optimale Version" if ki_version else "erste Version"
|
||||
print(f"KI: {ki_text} trainiert mit {train_opponent.__name__} und evaluiert mit {eval_opponent.__name__}")
|
||||
for _ in range(1000):
|
||||
game(train=True, opponent=train_opponent, better_version=ki_version)
|
||||
|
||||
# eval
|
||||
numberEvalGames = 100000
|
||||
wonGames = 0
|
||||
for _ in range(numberEvalGames):
|
||||
wonGames += game(False)
|
||||
# eval
|
||||
numberEvalGames = 100000
|
||||
wonGames = 0
|
||||
for _ in range(numberEvalGames):
|
||||
wonGames += game(False, opponent=eval_opponent, better_version=ki_version)
|
||||
|
||||
print(f"Die KI hat {wonGames / numberEvalGames * 100}% der Spiele gewonnen.")
|
||||
print(f"Die KI hat {wonGames / numberEvalGames * 100}% der Spiele gewonnen.\n")
|
||||
|
||||
Reference in New Issue
Block a user