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Author SHA1 Message Date
1e0559f386 Test all game versions 2025-08-06 12:36:47 +02:00
5232310e3e wins 100% with optimal strategy 2025-08-06 11:59:31 +02:00
45edb546f7 lastMove not bad 2025-08-06 11:37:29 +02:00

39
nimm.py
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@ -13,7 +13,10 @@ def optimal_move():
return n
return random.randint(1, 3) # Wenn keine perfekte Wahl, dann irgendein Zug
def ki_move():
def random_move():
return random.randint(1, 3)
def ki_move(lastMove, better_version):
global state
antiMoves = lostMoves.get(state)
if antiMoves == None:
@ -24,6 +27,10 @@ def ki_move():
for i, good in enumerate(availableMoves):
if good:
return i + 1
# Es gibt keine guten Züge mehr, also muss der letzte Zug schlecht gewesen sein.
if better_version:
addLostMove(lastMove.state, lastMove.move)
return random.randint(1, 3)
def makeMove(move): # gibt True zurück, wenn der Spieler verloren hat
@ -39,23 +46,23 @@ def addLostMove(state, move):
if moves == None:
moves = []
moves.append(move)
lostMoves[state] = moves
def game(train):
def game(train, opponent, better_version):
global state
state = 12
lastMove = None
while True:
# KI beginnt, sonst kann sie nicht gewinnen
move = ki_move()
move = ki_move(lastMove, better_version)
lost = makeMove(move)
if lost:
if train:
addLostMove(state + move, move)
addLostMove(lastMove.state, lastMove.move)
return 0 # optimale Strategie hat gewonnen
lastMove = Move(state + move, move)
move = optimal_move()
move = opponent()
lost = makeMove(move)
if lost:
return 1 # KI hat gewonnen
@ -64,13 +71,19 @@ state = 12
lostMoves = {}
# train
for _ in range(1000):
game(True)
opponents = [random_move, optimal_move]
for ki_version in [False, True]:
for train_opponent in opponents:
for eval_opponent in opponents:
ki_text = "optimale Version" if ki_version else "erste Version"
print(f"KI: {ki_text} trainiert mit {train_opponent.__name__} und evaluiert mit {eval_opponent.__name__}")
for _ in range(1000):
game(train=True, opponent=train_opponent, better_version=ki_version)
# eval
numberEvalGames = 100000
wonGames = 0
for _ in range(numberEvalGames):
wonGames += game(False)
# eval
numberEvalGames = 100000
wonGames = 0
for _ in range(numberEvalGames):
wonGames += game(False, opponent=eval_opponent, better_version=ki_version)
print(f"Die KI hat {wonGames / numberEvalGames * 100}% der Spiele gewonnen.")
print(f"Die KI hat {wonGames / numberEvalGames * 100}% der Spiele gewonnen.\n")