This commit is contained in:
2024-03-12 17:45:02 +01:00
parent 5b4dbee026
commit 79419d2007
6 changed files with 316 additions and 193 deletions

75
src/bitboard.c Normal file
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@ -0,0 +1,75 @@
#include <bits/stdint-least.h>
#include <stdbool.h>
#include <stdint.h>
#include "types.h"
bool bitsetGet(uint_least64_t bitset, uint_least8_t i) {
return (bitset >> i) & 1u;
}
uint_least64_t bitsetClear(uint_least64_t bitset, uint_least8_t i) {
return bitset & ~((uint_least64_t)1 << i);
}
uint_least64_t bitsetSet(uint_least64_t bitset, uint_least8_t i) {
return bitset | ((uint_least64_t)1 << i);
}
uint_least64_t bitboardGetMask(const uint_least64_t *board, struct piece_t piece) {
return board[piece.color * PIECES_LENGTH + piece.type];
}
void bitboardSetMask(uint_least64_t *board, struct piece_t piece, uint_least64_t value) {
board[piece.color * PIECES_LENGTH + piece.type] = value;
}
uint_least64_t bitboardMaskAllPieces(const uint_least64_t *board) {
const struct piece_t blackPiece = {ALL_PIECES, BLACK};
const struct piece_t whitePiece = {ALL_PIECES, WHITE};
return bitboardGetMask(board, blackPiece) | bitboardGetMask(board, whitePiece);
}
bool bitboardGetAllPieces(const uint_least64_t *board, uint_least8_t i) {
return bitsetGet(bitboardMaskAllPieces(board), i);
}
bool bitboardGet(const uint_least64_t *board, struct piece_t piece, uint_least8_t i) {
return bitsetGet(bitboardGetMask(board, piece), i);
}
static void bitboardClearHelper(uint_least64_t *board, struct piece_t piece, uint_least8_t i) {
const uint_least64_t newMask = bitsetClear(bitboardGetMask(board, piece), i);
bitboardSetMask(board, piece, newMask);
}
void bitboardClear(uint_least64_t *board, struct piece_t piece, uint_least8_t i) {
const struct piece_t allPiece = {ALL_PIECES, piece.color};
bitboardClearHelper(board, allPiece, i);
bitboardClearHelper(board, piece, i);
}
static void bitboardSetHelper(uint_least64_t *board, struct piece_t piece, uint_least8_t i) {
const uint_least64_t newMask = bitsetSet(bitboardGetMask(board, piece), i);
bitboardSetMask(board, piece, newMask);
}
void bitboardSet(uint_least64_t *board, struct piece_t piece, uint_least8_t i) {
const struct piece_t allPiece = {ALL_PIECES, piece.color};
bitboardSetHelper(board, allPiece, i);
bitboardSetHelper(board, piece, i);
}
struct piece_t pieceAtField(const uint_least64_t *board, uint_least8_t i) {
for(uint_least8_t color = BLACK; color <= WHITE; ++color) {
for(uint_least8_t pieceType = KING; pieceType < PIECES_LENGTH; ++pieceType) {
const struct piece_t piece = {pieceType, color};
if(bitboardGet(board, piece, i)) {
return piece;
}
}
}
{
const struct piece_t pieceError = {NOT_SELECTED, BLACK};
return pieceError;
}
}

15
src/bitboard.h Normal file
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@ -0,0 +1,15 @@
#include <stdbool.h>
#include <stdint.h>
#include "types.h"
bool bitsetGet(uint_least64_t bitset, uint_least8_t i);
uint_least64_t bitsetClear(uint_least64_t bitset, uint_least8_t i);
uint_least64_t bitsetSet(uint_least64_t bitset, uint_least8_t i);
bool bitboardGet(const uint_least64_t *board, struct piece_t piece, uint_least8_t i);
uint_least64_t bitboardGetMask(const uint_least64_t *board, struct piece_t piece);
void bitboardSetMask(uint_least64_t *board, struct piece_t piece, uint_least64_t value);
bool bitboardGetAllPieces(const uint_least64_t *board, uint_least8_t i);
uint_least64_t bitboardMaskAllPieces(const uint_least64_t *board);
void bitboardClear(uint_least64_t *board, struct piece_t piece, uint_least8_t i);
void bitboardSet(uint_least64_t *board, struct piece_t piece, uint_least8_t i);
struct piece_t pieceAtField(const uint_least64_t *board, uint_least8_t i);

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@ -10,6 +10,7 @@
#include <stdlib.h>
#include "types.h"
#include "move.h"
#include "bitboard.h"
#define drawPiece(file, rank, piece) { \
const RsvgRectangle rect = {xOffset + (file) * fieldSize, yOffset + (rank) * fieldSize, fieldSize, fieldSize};\
@ -30,12 +31,10 @@ struct drawData_t {
};
const uint_least8_t PROMOTION_PIECES[] = {QUEEN, KNIGHT, BISHOP, ROOK};
#ifdef NO_COMPUTER
static bool NocTurn = true;
#endif
static bool turn = WHITE;
static uint_least8_t pieceToSvgI(struct piece_t piece) {
return piece.white ? piece.type | 8 : piece.type;
return piece.color == WHITE ? piece.type | 8 : piece.type;
}
static void selectCircle(cairo_t *cr, const struct drawData_t *drawData, uint_least8_t field, double radius) {
@ -48,9 +47,9 @@ static void selectCircle(cairo_t *cr, const struct drawData_t *drawData, uint_le
}
static struct gameState_t userMove(struct gameState_t gameState, struct move_t move) {
gameState = makeMove(gameState, move);
gameState = makeMove(gameState, turn, move);
#ifdef NO_COMPUTER
NocTurn = !NocTurn;
turn = !turn;
#else
gameState = computerMove(gameState);
#endif
@ -66,20 +65,21 @@ static void draw_event(GtkDrawingArea *area, cairo_t *cr, int width, int height,
const double xOffset = (width - fieldSize * BOARD_SIZE) / 2;
const double yOffset = (height - fieldSize * BOARD_SIZE) / 2;
struct drawData_t *drawData = (struct drawData_t*)data;
const struct piece_t *chessboard = drawData->gameState->board;
const uint_least64_t *board = drawData->gameState->board;
RsvgHandle **piecesSvg = drawData->piecesSvg;
drawData->xOffset = xOffset;
drawData->yOffset = yOffset;
drawData->fieldSize = fieldSize;
for(int x = 0; x < 8; ++x) {
for(int y = 0; y < 8; ++y) {
cairo_rectangle(cr, xOffset + x * fieldSize, yOffset + y * fieldSize, fieldSize, fieldSize);
if((x + y) & 1) cairo_set_source_rgb(cr, 0.46274, 0.5882, 0.3373);
for(uint_least8_t file = 0; file < BOARD_SIZE; ++file) {
for(uint_least8_t rank = 0; rank < BOARD_SIZE; ++rank) {
const uint_least8_t field = rank * BOARD_SIZE + file;
cairo_rectangle(cr, xOffset + file * fieldSize, yOffset + rank * fieldSize, fieldSize, fieldSize);
if((file + rank) & 1) cairo_set_source_rgb(cr, 0.46274, 0.5882, 0.3373);
else cairo_set_source_rgb(cr, 0.9333, 0.9333, 0.8235);
cairo_fill(cr);
const struct piece_t piece = chessboard[x + y * BOARD_SIZE];
if(piece.type) {
drawPiece(x, y, piece)
if(bitboardGetAllPieces(board, field)) {
const struct piece_t piece = pieceAtField(board, rank * BOARD_SIZE + file);
drawPiece(file, rank, piece);
}
}
}
@ -109,7 +109,7 @@ static void draw_event(GtkDrawingArea *area, cairo_t *cr, int width, int height,
static void on_click(GtkGestureClick *gesture, int n_press, double x, double y, gpointer data) {
struct drawData_t *drawData = (struct drawData_t*)data;
struct gameState_t *gameState = drawData->gameState;
struct piece_t *chessboard = gameState->board;
const uint_least64_t *board = gameState->board;
const double fieldSize = drawData->fieldSize;
const double adjustedX = x - drawData->xOffset;
const double adjustedY = y - drawData->yOffset;
@ -119,19 +119,17 @@ static void on_click(GtkGestureClick *gesture, int n_press, double x, double y,
const uint_least8_t rank = adjustedY / fieldSize;
const uint_least8_t field = file + rank * BOARD_SIZE;
if(drawData->selectDst == NOT_SELECTED) {
if(chessboard[field].type && chessboard[field].white
#ifdef NO_COMPUTER
== NocTurn
#endif
) {
const struct piece_t allPiece = {ALL_PIECES, turn};
if(bitboardGet(board, allPiece, field)) {
// deaktivated piece by clicking on it again
if(field == drawData->clickedPiece) {
drawData->clickedPiece = NOT_SELECTED;
drawData->movesLength = 0;
}
else { // clicked on new piece
const struct piece_t piece = pieceAtField(board, field);
drawData->clickedPiece = field;
drawData->movesLength = pieceValidMoves(*gameState, chessboard[field].white, drawData->moves, field, false);
drawData->movesLength = pieceValidMoves(*gameState, piece, field, drawData->moves, false);
}
}
else if(drawData->clickedPiece != NOT_SELECTED){
@ -143,7 +141,7 @@ static void on_click(GtkGestureClick *gesture, int n_press, double x, double y,
}
}
if(isValidDst) {
const struct piece_t piece = chessboard[drawData->clickedPiece];
const struct piece_t piece = pieceAtField(board, field);
if(piece.type == PAWN && field < BOARD_SIZE) { // promotion
drawData->selectDst = field;
}
@ -167,8 +165,9 @@ static void on_click(GtkGestureClick *gesture, int n_press, double x, double y,
else {
if(rank != 0) return;
const uint_least8_t uiPos = promotionUiPos(drawData->selectDst);
const struct piece_t piece = {PROMOTION_PIECES[file - uiPos], true};
const struct move_t move = {drawData->clickedPiece, drawData->selectDst, 0, piece};
const uint_least8_t dstPiece = PROMOTION_PIECES[file - uiPos];
const uint_least8_t capturedPiece = pieceAtField(board, drawData->selectDst).type;
const struct move_t move = {drawData->clickedPiece, drawData->selectDst, 0, PAWN, dstPiece};
*gameState = userMove(*gameState, move);
drawData->selectDst = NOT_SELECTED;
drawData->clickedPiece = NOT_SELECTED;
@ -179,39 +178,43 @@ static void on_click(GtkGestureClick *gesture, int n_press, double x, double y,
static void app_activate(GApplication *app, gpointer data) {
GtkWindow *window = GTK_WINDOW(gtk_window_new());
static RsvgHandle *piecesSvg[16];
static struct piece_t chessboard[TOTAL_BOARD_SIZE] = {};
static struct gameState_t gameState = {chessboard, {{true, true,}, {true, true}}, 0, NOT_SELECTED};
static uint_least64_t board[2 * PIECES_LENGTH] = {};
static struct gameState_t gameState = {board, {{true, true}, {true, true}}, 0, NOT_SELECTED};
{
struct piece_t *piece = chessboard;
struct piece_t piece;
const char startFEN[] = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
uint_least8_t field = 0;
for(const char *c = startFEN; *c != ' '; ++c) {
switch(tolower(*c)) {
case 'k':
piece->type = KING;
piece.type = KING;
break;
case 'q':
piece->type = QUEEN;
piece.type = QUEEN;
break;
case 'r':
piece->type = ROOK;
piece.type = ROOK;
break;
case 'n':
piece->type = KNIGHT;
piece.type = KNIGHT;
break;
case 'b':
piece->type = BISHOP;
piece.type = BISHOP;
break;
case 'p':
piece->type = PAWN;
piece.type = PAWN;
break;
case '/':
continue;
default:
if(isdigit(*c)) piece += *c - '0';
if(isdigit(*c)) {
field += *c - '0';
}
continue;
}
if(isalpha(*c)) piece->white = isupper(*c);
++piece;
if(isalpha(*c)) piece.color = isupper(*c);
bitboardSet(board, piece, field);
++field;
}
}
{

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@ -3,10 +3,12 @@
#include <stdint.h>
#include "types.h"
#include "move.h"
#include "bitboard.h"
#define trailingBits(num) __builtin_ctzll(num)
struct addMoveCtx_t {
struct piece_t *board;
uint_least64_t *board;
struct move_t *moves;
uint_least8_t *movesLength;
};
@ -20,6 +22,10 @@ const static uint_least8_t MAIN_DIRECTION[] = {NORTH, WEST, EAST, SOUTH};
static uint_least8_t directionOffset[TOTAL_BOARD_SIZE * DIRECTION_LENGTH];
static int_least8_t directionModifier[DIRECTION_LENGTH];
static uint_least8_t getDirectionOffset(uint_least8_t field, uint_least8_t direction) {
return directionOffset[field * DIRECTION_LENGTH + direction];
}
static uint_least8_t min(uint_least8_t a, uint_least8_t b) {
return a < b ? a : b;
}
@ -48,150 +54,178 @@ void genDirectionConsts() {
directionModifier[NORTHWEST] = directionModifier[NORTH] + directionModifier[WEST];
}
static void addMove(struct addMoveCtx_t ctx, uint_least8_t src, uint_least8_t dst, uint_least8_t spezialMove) {
struct piece_t *board = ctx.board;
static uint_least8_t getCapturePos(uint_least8_t src, uint_least8_t dst, uint_least8_t spezialMove) {
if(spezialMove != EN_PASSANT) return dst;
const uint_least8_t file = dst % 8;
const uint_least8_t rank = src / 8;
return rank * BOARD_SIZE + file;
}
static void addMove(struct addMoveCtx_t ctx, struct piece_t movedPiece, uint_least8_t src,
uint_least8_t dst, uint_least8_t spezialMove) {
uint_least64_t *board = ctx.board;
uint_least8_t *movesLength = ctx.movesLength;
const struct move_t move = {src, dst, spezialMove, board[src]};
if(board[dst].type && board[src].white == board[dst].white) return;
uint_least8_t capturedPiece = NOT_SELECTED;
{
const struct piece_t pieceAllOtherColor = {ALL_PIECES, !movedPiece.color};
const uint_least8_t capturePos = getCapturePos(src, dst, spezialMove);
if(bitboardGet(board, pieceAllOtherColor, capturePos)) {
for(uint_least8_t pieceType = QUEEN; pieceType < PIECES_LENGTH; ++pieceType) {
const struct piece_t piece = {pieceType, !movedPiece.color};
if(bitboardGet(board, piece, capturePos)) {
capturedPiece = pieceType;
break;
}
}
}
}
const struct move_t move = {src, dst, spezialMove, movedPiece.type, movedPiece.type, capturedPiece};
const struct piece_t pieceAll = {ALL_PIECES, movedPiece.color};
if(bitboardGet(board, pieceAll, dst)) return;
ctx.moves[*movesLength] = move;
++*movesLength;
return;
}
static void moveSliding(const uint_least8_t *direction, uint_least8_t directionLength, struct addMoveCtx_t ctx,
uint_least8_t field) {
struct piece_t *board = ctx.board;
uint_least8_t field, struct piece_t movedPiece) {
uint_least64_t *board = ctx.board;
for(uint_least8_t j = 0; j < directionLength; ++j) {
const int_least8_t modifier = directionModifier[direction[j]];
for(uint_least8_t currentField = field + modifier, i = 0;
i < directionOffset[field * DIRECTION_LENGTH + direction[j]]; ++i, currentField += modifier) {
addMove(ctx, field, currentField, 0);
if(board[currentField].type) break;
addMove(ctx, movedPiece, field, currentField, 0);
if(bitboardGetAllPieces(board, currentField)) {
break;
}
}
}
}
static void movePawn(struct addMoveCtx_t ctx, uint_least8_t src, uint_least8_t dst,
static void movePawn(struct addMoveCtx_t ctx, bool color, uint_least8_t src, uint_least8_t dst,
bool promotion, uint_least8_t spezialMove) {
struct piece_t *board = ctx.board;
uint_least64_t *board = ctx.board;
struct move_t *moves = ctx.moves;
uint_least8_t *movesLength = ctx.movesLength;
bool whiteToMove = board[src].white;
if(promotion && (whiteToMove && dst < BOARD_SIZE || !whiteToMove && dst >= BOARD_SIZE * (BOARD_SIZE - 1))) {
const struct piece_t piece = {PAWN, color};
if(promotion && (color == WHITE && dst < BOARD_SIZE || color == BLACK && dst >= BOARD_SIZE * (BOARD_SIZE - 1))) {
for(uint_least8_t promotionPiece = QUEEN; promotionPiece < PAWN; ++promotionPiece) {
const struct move_t move = {src, dst, spezialMove, {promotionPiece, board[src].white}};
moves[*movesLength] = move;
++*movesLength;
addMove(ctx, piece, src, dst, spezialMove); // always adds new move
moves[*movesLength].dstPiece = promotionPiece;
}
}
else {
const struct move_t move = {src, dst, spezialMove, {PAWN, board[src].white}};
moves[*movesLength] = move;
++*movesLength;
addMove(ctx, piece, src, dst, spezialMove);
}
}
uint_least8_t pieceValidMoves(struct gameState_t gameState, bool whiteToMove, struct move_t *moves,
uint_least8_t src, bool promotion) {
struct piece_t *board = gameState.board;
uint_least8_t pieceValidMoves(struct gameState_t gameState, struct piece_t piece, uint_least8_t src,
struct move_t *moves, bool promotion) {
uint_least64_t *board = gameState.board;
uint_least8_t movesLength = 0;
struct addMoveCtx_t addmoveCtx = {board, moves, &movesLength};
const uint_least8_t *localDirectionOffset = directionOffset + src * DIRECTION_LENGTH;
const struct piece_t piece = board[src];
if(piece.type && piece.white == whiteToMove) {
switch(piece.type) {
case KING:
{
const struct castle_t canCastle = gameState.canCastle[whiteToMove];
for(uint_least8_t direction = 0; direction < DIRECTION_LENGTH; ++direction) {
if(directionOffset[src * DIRECTION_LENGTH + direction] >= 1) {
addMove(addmoveCtx, src, src + directionModifier[direction], 0);
}
switch(piece.type) {
case KING:
{ // King
for(uint_least8_t direction = 0; direction < DIRECTION_LENGTH; ++direction) {
if(getDirectionOffset(src, direction) >= 1) { // if sparen mit pre gen moves
addMove(addmoveCtx, piece, src, src + directionModifier[direction], 0);
}
if(canCastle.shortCastle && board[src + 1].type == NOTHING && board[src + 2].type == NOTHING) {
addMove(addmoveCtx, src, src + 2, SHORT_CASTLE);
}
if(canCastle.longCastle && board[src - 1].type == NOTHING &&
board[src - 2].type == NOTHING && board[src - 3].type == NOTHING) {
addMove(addmoveCtx, src, src - 2, LONG_CASTLE);
}
break;
}
case ROOK:
moveSliding(MAIN_DIRECTION, LENGTH(MAIN_DIRECTION), addmoveCtx, src);
const struct castle_t canCastle = gameState.canCastle[piece.color];
const uint_least64_t allPiecesMask = bitboardMaskAllPieces(board);
const uint_least8_t rankShift = piece.color == WHITE ? BOARD_SIZE * (BOARD_SIZE - 1) : 0;
const uint_least64_t shortCastleMask = (uint_least64_t)0b11 << (5 + rankShift);
const uint_least64_t longCastleMask = (uint_least64_t)0b111 << (1 + rankShift);
if(canCastle.shortCastle && !(allPiecesMask & shortCastleMask)) {
addMove(addmoveCtx, piece, src, src + 2 * directionModifier[EAST], SHORT_CASTLE);
}
if(canCastle.longCastle && !(allPiecesMask & longCastleMask)) {
addMove(addmoveCtx, piece, src, src + 2 * directionModifier[WEST], LONG_CASTLE);
}
break;
case BISHOP:
}
case ROOK:
moveSliding(MAIN_DIRECTION, LENGTH(MAIN_DIRECTION), addmoveCtx, src, piece);
break;
case BISHOP:
{
uint_least8_t direction[] = {NORTHWEST, SOUTHWEST, SOUTHEAST, NORTHEAST};
moveSliding(direction, LENGTH(direction), addmoveCtx, src, piece);
break;
}
case QUEEN:
{
uint_least8_t direction[DIRECTION_LENGTH];
for(uint_least8_t i = 0; i < DIRECTION_LENGTH; ++i) direction[i] = i;
moveSliding(direction, LENGTH(direction), addmoveCtx, src, piece);
break;
}
case PAWN:
{
uint_least8_t pawnDirection = piece.color == WHITE ? NORTH : SOUTH;
{
uint_least8_t direction[] = {NORTHWEST, SOUTHWEST, SOUTHEAST, NORTHEAST};
moveSliding(direction, LENGTH(direction), addmoveCtx, src);
break;
}
case QUEEN:
{
uint_least8_t direction[DIRECTION_LENGTH];
for(uint_least8_t i = 0; i < DIRECTION_LENGTH; ++i) direction[i] = i;
moveSliding(direction, LENGTH(direction), addmoveCtx, src);
break;
}
case PAWN:
{
uint_least8_t pawnDirection = whiteToMove ? NORTH : SOUTH;
{
uint_least8_t directions[] = {EAST, WEST};
for(uint_least8_t j = 0; j < LENGTH(directions); ++j) {
uint_least8_t dst = src + directionModifier[directions[j]] + directionModifier[pawnDirection];
if(localDirectionOffset[directions[j]] >= 1) {
if(board[dst].type && board[dst].white != whiteToMove) {
movePawn(addmoveCtx, src, dst, promotion, 0);
}
else if(dst == gameState.enPassantTo) {
movePawn(addmoveCtx, src, dst, promotion, EN_PASSANT);
}
uint_least8_t directions[] = {EAST, WEST};
for(uint_least8_t j = 0; j < LENGTH(directions); ++j) {
uint_least8_t dst = src + directionModifier[directions[j]] + directionModifier[pawnDirection];
if(getDirectionOffset(src, directions[j]) >= 1) {
const struct piece_t pieceOtherColor = {ALL_PIECES, !piece.color};
if(bitboardGet(board, pieceOtherColor, dst)) {
movePawn(addmoveCtx, piece.color, src, dst, promotion, 0);
}
else if(dst == gameState.enPassantTo) {
movePawn(addmoveCtx, piece.color, src, dst, promotion, EN_PASSANT);
}
}
}
{
uint_least8_t dst = src + directionModifier[pawnDirection];
if(board[dst].type == NOTHING) {
movePawn(addmoveCtx, src, dst, promotion, 0);
if(src / BOARD_SIZE == (whiteToMove ? BOARD_SIZE - 2 : 1) && board[dst].type == NOTHING) {
dst += directionModifier[pawnDirection];
movePawn(addmoveCtx, src, dst, promotion, 0);
}
}
}
break;
}
case KNIGHT:
{
uint_least8_t direction[][2] = {
{SOUTH, EAST},
{EAST, SOUTH},
{SOUTH, WEST},
{WEST, SOUTH},
{NORTH, WEST},
{WEST, NORTH},
{NORTH, EAST},
{EAST, NORTH}
};
for(uint_least8_t i = 0; i < LENGTH(direction); ++i) {
if(localDirectionOffset[direction[i][0]] >= 2 && localDirectionOffset[direction[i][1]] >= 1) {
addMove(addmoveCtx, src,
src + 2 * directionModifier[direction[i][0]] + directionModifier[direction[i][1]], 0);
}
uint_least8_t dst = src + directionModifier[pawnDirection];
if(!bitboardGetAllPieces(board, dst)) {
movePawn(addmoveCtx, piece.color, src, dst, promotion, 0);
if(src / BOARD_SIZE == (piece.color == WHITE ? BOARD_SIZE - 2 : 1)) {
dst += directionModifier[pawnDirection];
movePawn(addmoveCtx, piece.color, src, dst, promotion, FUTURE_EN_PASSANT);
}
break;
}
}
}
break;
}
case KNIGHT:
{
const uint_least8_t direction[] = {
SOUTH, EAST, // each line is a pair of directions
EAST, SOUTH,
SOUTH, WEST,
WEST, SOUTH,
NORTH, WEST,
WEST, NORTH,
NORTH, EAST,
EAST, NORTH
};
for(uint_least8_t i = 0; i < LENGTH(direction); i += 2) {
if(getDirectionOffset(src, direction[i]) >= 2 && getDirectionOffset(src, direction[i + 1])) {
addMove(addmoveCtx, piece, src,
src + 2 * directionModifier[direction[i]] + directionModifier[direction[i + 1]], 0);
}
}
break;
}
}
return movesLength;
}
uint_least8_t validMoves(struct gameState_t gameState, bool whiteToMove, struct move_t *moves) {
uint_least8_t validMoves(struct gameState_t gameState, bool color, struct move_t *moves) {
uint_least8_t movesLength = 0;
for(uint_least8_t src = 0; src < TOTAL_BOARD_SIZE; ++src) {
movesLength += pieceValidMoves(gameState, whiteToMove, moves + movesLength, src, true);
for(uint_least8_t pieceType = KING; pieceType < PIECES_LENGTH; ++pieceType) {
const struct piece_t piece = {pieceType, color};
uint_least8_t field;
for(uint_least64_t pieceMask = bitboardGetMask(gameState.board, piece);
pieceMask != 0; pieceMask = bitsetClear(pieceMask, field)) {
field = trailingBits(pieceMask);
movesLength += pieceValidMoves(gameState, piece, field, moves + movesLength, true);
}
}
return movesLength;
}
@ -207,51 +241,46 @@ static void setCastleInfo(struct castle_t *canCastle, uint_least8_t posOnRank) {
}
}
struct gameState_t makeMove(struct gameState_t gameState, struct move_t move) {
struct piece_t *board = gameState.board;
const struct piece_t noPiece = {NOTHING, false};
const bool whiteToMove = board[move.src].white;
const bool otherPlayer = !whiteToMove;
const uint_least8_t pieceType = board[move.src].type;
const uint_least8_t castleRankI[] = {0, (BOARD_SIZE - 1) * BOARD_SIZE};
struct piece_t *castleRankPtr = board + castleRankI[whiteToMove];
board[move.src] = noPiece;
board[move.dst] = move.dstPiece;
switch(move.spezialMove) {
case EN_PASSANT:
{
const uint_least8_t file = move.dst % 8;
const uint_least8_t rank = move.src / 8;
board[rank * BOARD_SIZE + file] = noPiece;
break;
struct gameState_t makeMove(struct gameState_t gameState, bool color, struct move_t move) {
uint_least64_t *board = gameState.board;
const uint_least8_t castleRankI[2] = {0, (BOARD_SIZE - 1) * BOARD_SIZE};
const struct piece_t srcPiece = {move.srcPiece, color};
const struct piece_t dstPiece = {move.dstPiece, color};
bitboardClear(board, srcPiece, move.src);
bitboardSet(board, dstPiece, move.dst);
if(move.capturedPiece != NOT_SELECTED) {
const struct piece_t capturedPiece = {move.capturedPiece, !color};
bitboardClear(board, capturedPiece, getCapturePos(move.src, move.dst, move.spezialMove));
}
if(move.spezialMove == SHORT_CASTLE || move.spezialMove == LONG_CASTLE) {
const uint_least8_t rookSrc = castleRankI[color] + (move.spezialMove == SHORT_CASTLE ? BOARD_SIZE - 1 : 0);
const uint_least8_t rookDst = castleRankI[color] + (move.spezialMove == SHORT_CASTLE ? 5 : 3);
const struct piece_t rook = {ROOK, color};
bitboardSet(board, rook, rookDst);
bitboardClear(board, rook, rookSrc);
}
{
struct castle_t *canCastleCurrentPlayer = gameState.canCastle + color;
if(canCastleCurrentPlayer->longCastle || canCastleCurrentPlayer->shortCastle) {
if(move.dstPiece == KING) {
canCastleCurrentPlayer->longCastle = false;
canCastleCurrentPlayer->shortCastle = false;
}
else {
setCastleInfo(canCastleCurrentPlayer, move.src - castleRankI[color]);
}
case SHORT_CASTLE:
castleRankPtr[5] = castleRankPtr[BOARD_SIZE - 1];
castleRankPtr[BOARD_SIZE - 1] = noPiece;
break;
case LONG_CASTLE:
castleRankPtr[3] = castleRankPtr[0];
castleRankPtr[0] = noPiece;
break;
}
struct castle_t *canCastle = gameState.canCastle;
if(canCastle[whiteToMove].longCastle || canCastle[whiteToMove].shortCastle) {
if(pieceType == KING) {
canCastle[whiteToMove].longCastle = false;
canCastle[whiteToMove].shortCastle = false;
}
else {
setCastleInfo(canCastle + whiteToMove, move.src - castleRankI[whiteToMove]);
}
}
// if the rook is captured
if(canCastle[otherPlayer].longCastle || canCastle[otherPlayer].shortCastle) {
setCastleInfo(canCastle + otherPlayer, move.dst - castleRankI[otherPlayer]);
{
// if the rook is captured
struct castle_t *canCastleOther = gameState.canCastle + !color;
if(canCastleOther->longCastle || canCastleOther->shortCastle) {
setCastleInfo(canCastleOther, move.dst - castleRankI[!color]);
}
}
{
const int_least8_t dist = (int_least8_t)move.dst - (int_least8_t)move.src;
gameState.enPassantTo = pieceType == PAWN && (dist == 2 * BOARD_SIZE || dist == -2 * BOARD_SIZE)
? move.src + dist / 2 : NOT_SELECTED;
gameState.enPassantTo = FUTURE_EN_PASSANT ? move.src + dist / 2 : NOT_SELECTED;
}
++gameState.halfMoveCounter;
return gameState;
@ -260,5 +289,5 @@ struct gameState_t makeMove(struct gameState_t gameState, struct move_t move) {
struct gameState_t computerMove(struct gameState_t gameState) {
struct move_t moves[MAX_VALID_MOVES];
validMoves(gameState, false, moves);
return makeMove(gameState, moves[0]);
return makeMove(gameState, BLACK, moves[0]);
}

View File

@ -9,8 +9,9 @@
enum spezialMoves {
EN_PASSANT = 1,
FUTURE_EN_PASSANT,
SHORT_CASTLE,
LONG_CASTLE
LONG_CASTLE,
};
struct castle_t {
@ -19,17 +20,11 @@ struct castle_t {
struct move_t {
uint_least8_t src, dst, spezialMove;
struct piece_t dstPiece;
};
struct moveUndo_t {
uint_least8_t src, dst, enPassantTo;
struct castle_t canCastle;
struct piece_t srcPiece, capturedPiece;
uint_least8_t srcPiece, dstPiece, capturedPiece;
};
struct gameState_t {
struct piece_t *board;
uint_least64_t *board;
struct castle_t canCastle[2];
// The number of halfmoves since the last capture or pawn advance, used for the fifty-move rule.
@ -38,11 +33,11 @@ struct gameState_t {
};
void genDirectionConsts();
uint_least8_t validMoves(struct gameState_t gameState, bool whiteToMove, struct move_t *moves);
uint_least8_t pieceValidMoves(struct gameState_t gameState, bool whiteToMove, struct move_t *moves,
uint_least8_t src, bool promotion);
uint_least8_t validMoves(struct gameState_t gameState, bool color, struct move_t *moves);
uint_least8_t pieceValidMoves(struct gameState_t gameState, struct piece_t piece, uint_least8_t src,
struct move_t *moves, bool promotion);
struct gameState_t makeMove(struct gameState_t gameState, struct move_t move);
struct gameState_t makeMove(struct gameState_t gameState, bool color, struct move_t move);
struct gameState_t computerMove(struct gameState_t gameState);
#endif

View File

@ -10,18 +10,24 @@
#define NOT_SELECTED UINT_LEAST8_MAX
enum pieces {
NOTHING,
ALL_PIECES,
KING,
QUEEN,
ROOK,
BISHOP,
KNIGHT,
PAWN
PAWN,
PIECES_LENGTH
};
enum color {
BLACK,
WHITE
};
struct piece_t {
uint_least8_t type;
bool white;
bool color;
};
#endif