moved functions out the main function

improves readebility
This commit is contained in:
2021-01-21 21:23:09 +01:00
parent 68b9f56abd
commit 54cfb222b9

View File

@ -1,113 +1,114 @@
let mods_lock;
const { http, https } = require('follow-redirects');
const fs = require("fs");
let downloadStarted = false;
let dep = new Map();
function main() {
const { http, https } = require('follow-redirects');
const fs = require("fs");
let downloadStarted = false;
let dep = new Map();
mods_lock = new Map(Object.entries(mods_lock));
if(global.config.mods.curse.length === 0) globCallback("curse", {});
global.config.mods.curse.forEach(mod => {
getData(`search?categoryId=0&gameId=432&gameVersion=${encodeURI(global.config.gameVersion)}&index=0&pageSize=1&searchFilter=${encodeURI(mod)}&sectionId=6&sort=0`, (result) => { // resolve projectID
getData(`search?categoryId=0&gameId=432&gameVersion=${encodeURI(global.config.gameVersion)}&index=0&pageSize=15&searchFilter=${encodeURI(mod)}&sectionId=6&sort=0`, (result) => { // resolve projectID
resolveDep(result[0].id, downloadMods);
});
});
}
var resolveDepRecursionCount = 0;
function resolveDep(modId, callback) {
++resolveDepRecursionCount;
getData(`${modId}/files`, (files) => {
let rightVersion;
for(let i = files.length - 1; i >= 0; --i) {
let versionArray = files[i].gameVersion;
if(versionMatch(versionArray, global.config.gameVersion) && (versionMatch(versionArray, global.config.modloader) || modloaderMatch(versionArray, global.config.modloader))) {
rightVersion = files[i];
}
var resolveDepRecursionCount = 0;
function resolveDep(modId, callback) {
++resolveDepRecursionCount;
getData(`${modId}/files`, (files) => {
let rightVersion;
for(let i = files.length - 1; i >= 0; --i) {
let versionArray = files[i].gameVersion;
if(versionMatch(versionArray, global.config.gameVersion) && (versionMatch(versionArray, global.config.modloader) || modloaderMatch(versionArray, global.config.modloader))) {
rightVersion = files[i];
}
dep.set(String(modId), {fileId: rightVersion.id, url: rightVersion.downloadUrl, filename: rightVersion.fileName});
rightVersion.dependencies.forEach(mod => {
if(mod.type !== 3) return
resolveDep(mod.addonId, callback);
});
--resolveDepRecursionCount;
if(resolveDepRecursionCount == 0) callback();
});
}
function getData(url, callback) {
https.get(`https://addons-ecs.forgesvc.net/api/v2/addon/${url}`, (resp) => {
let data = '';
resp.on('data', (chunk) => {
data += chunk;
});
resp.on("end", () => {
callback(JSON.parse(data));
});
});
}
function versionMatch(versionArray, gameVersion) {
let gameVersionMatch = false;
versionArray.forEach(version => {
gameVersionMatch = gameVersionMatch || version == gameVersion;
});
return gameVersionMatch;
}
function modloaderMatch(versionArray, modloaderVersion) {
for(let i = 0; i < versionArray.length; ++i) {
if(/^[a-zA-Z]+$/.test(versionArray[i]) && versionArray[i] != modloaderVersion) return false;
}
return true;
}
dep.set(String(modId), {fileId: rightVersion.id, url: rightVersion.downloadUrl, filename: rightVersion.fileName});
rightVersion.dependencies.forEach(mod => {
if(mod.type !== 3) return;
resolveDep(mod.addonId, callback);
});
--resolveDepRecursionCount;
if(resolveDepRecursionCount == 0) callback();
});
}
function downloadMods() {
if(!downloadStarted) {
downloadStarted = true;
globCallback("curse", Object.fromEntries(dep));
dep.forEach((mod, modId) => {
let path = getPath(mod)
if(mods_lock.has(modId)) {
if(mods_lock.get(modId).fileId === mod.fileId) return;
fs.unlink(path, () => {});
}
downloadFile(mod.url, path);
});
mods_lock.forEach((mod, modId) => {
if(!dep.has(modId)) fs.unlink(getPath(mod), () => {})
});
}
}
function getPath(mod) {
return `mods/${mod.filename}`
}
function getData(url, callback) {
https.get(`https://addons-ecs.forgesvc.net/api/v2/addon/${url}`, (resp) => {
let data = '';
resp.on('data', (chunk) => {
data += chunk;
});
resp.on("end", () => {
callback(JSON.parse(data));
});
});
}
function downloadFile(url, dest) {
let file = fs.createWriteStream(dest);
console.log(`downloading ${url}`);
let request = https.get(url, (response) => {
// check if response is success
if (response.statusCode !== 200) {
throw response.statusCode;
function versionMatch(versionArray, gameVersion) {
let gameVersionMatch = false;
versionArray.forEach(version => {
gameVersionMatch = gameVersionMatch || version == gameVersion;
});
return gameVersionMatch;
}
function modloaderMatch(versionArray, modloaderVersion) {
for(let i = 0; i < versionArray.length; ++i) {
if(/^[a-zA-Z]+$/.test(versionArray[i]) && versionArray[i] != modloaderVersion) return false;
}
return true;
}
function downloadMods() {
if(!downloadStarted) {
downloadStarted = true;
globCallback("curse", Object.fromEntries(dep));
dep.forEach((mod, modId) => {
let path = getPath(mod)
if(mods_lock.has(modId)) {
if(mods_lock.get(modId).fileId === mod.fileId) return;
fs.unlink(path, () => {});
}
response.pipe(file);
downloadFile(mod.url, path);
});
// close() is async, call cb after close completes
file.on('finish', () => file.close());
// check for request error too
request.on('error', (err) => {
fs.unlink(dest, () => {});
throw err;
});
file.on('error', (err) => { // Handle errors
fs.unlink(dest);
throw err;
mods_lock.forEach((mod, modId) => {
if(!dep.has(modId)) fs.unlink(getPath(mod), () => {})
});
}
}
function getPath(mod) {
return `mods/${mod.filename}`
}
function downloadFile(url, dest) {
let file = fs.createWriteStream(dest);
console.log(`downloading ${url}`);
let request = https.get(url, (response) => {
// check if response is success
if (response.statusCode !== 200) {
throw response.statusCode;
}
response.pipe(file);
});
// close() is async, call cb after close completes
file.on('finish', () => file.close());
// check for request error too
request.on('error', (err) => {
fs.unlink(dest, () => {});
throw err;
});
file.on('error', (err) => { // Handle errors
fs.unlink(dest);
throw err;
});
}
module.exports = function(mods_lock_p, callback) {
mods_lock = mods_lock_p;
globCallback = callback;