cancel sending signal if user closes the menu

This commit is contained in:
2021-01-27 22:54:33 +01:00
parent 97de58e8ec
commit a7b9190645
2 changed files with 19 additions and 3 deletions

View File

@ -5,6 +5,7 @@ import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.gui.screen.DisconnectedScreen;
import net.minecraft.client.util.Window;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.Formatting;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
@ -31,12 +32,13 @@ public class MixinDisconnectedScreen
@Inject(at = @At("RETURN"), method = "render")
private void render(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo info)
{
if(!disconnectedCausedByWolfSignal) return;
Window window = MinecraftClient.getInstance().getWindow();
TextRenderer renderer = MinecraftClient.getInstance().textRenderer;
String text = getMessage();
String text = "sending signal " + signal + "using wolfs";
renderer.draw(matrices, text,
(window.getScaledWidth() - renderer.getWidth(text)) / 2F, // centered
(window.getScaledHeight() - reasonHeight) / 2F - 9 * 4, // 9 * 2 higher than the title which is 9 * 2 higher than the disconnect reason
getColor());
Formatting.WHITE.getColorValue());
}
}
}

View File

@ -45,4 +45,18 @@ public class MixinMinecraftClient
}
}
}
@Inject(at = @At("INVOKE"), method = "openScreen")
private void openScreen(Screen newScreen, CallbackInfo info) {
// old and new screen must not be the same type, actually happens very often for some reason
if ((currentScreen == null ? null : currentScreen.getClass()) != (newScreen == null ? null : newScreen.getClass())) {
if (currentScreen instanceof DisconnectedScreen && ( // exited disconnect screen using...
newScreen instanceof MultiplayerScreen || // ...cancel button on disconnect screen
newScreen instanceof TitleScreen || // ...escape key
newScreen != null && newScreen.getClass().getSimpleName().equals("AuthScreen")) || // ...AuthMe re-authenticate button
(currentScreen instanceof ConnectScreen && !(newScreen instanceof DisconnectedScreen))) // connection successful or cancelled using cancel button on connect screen
{
ticks = -1;
}
}
}
}