custom postion drawing
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@ -1,25 +1,9 @@
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import drawer
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import turtle
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import lSystems
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import inputHelper
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import turtle
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import time
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turtle.tracer(0, 0)
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turtleObject = turtle.Turtle()
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turtleObject.hideturtle()
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for i, lSystem in enumerate(lSystems.LSystems):
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print(f"{i}: {lSystem.name}")
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lSystemIndex = inputHelper.inputNum(int, "Bitte ein Lindenmayer-System auswählen und die entsprechende Nummer eingeben: ", "Es gibt kein L-System mit dieser Nummer.", 0, len(lSystems.LSystems) - 1)
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lSystem = lSystems.LSystems[lSystemIndex]
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simulatedDraw = drawer.DrawerSimulation(lSystem.productionRules, lSystem.angel, 1, turtle.Vec2D(0, 0), 90.0, turtleObject)
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simulatedDraw.draw(lSystem.startWord, 5)
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maxVec = simulatedDraw.edges.maxVec()
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minVec = simulatedDraw.edges.minVec()
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distance = maxVec - minVec
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xScale = turtleObject.screen.window_width() / distance[0]
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yScale = turtleObject.screen.window_height() / distance[1]
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scale = yScale if xScale > yScale else xScale
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pos = (-minVec - distance * (1/2)) * scale
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print(pos)
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print(distance)
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actualDrawer = drawer.Drawer(lSystem.productionRules, lSystem.angel, scale, pos, 90.0, turtleObject)
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actualDrawer.draw(lSystem.startWord, 5)
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turtleObject.screen.exitonclick()
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inputHelper.takeInput(turtleObject)
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turtleObject.screen.mainloop()
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@ -12,9 +12,9 @@ class Drawer():
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self.angel = angel
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self.forwardDistance = forwardDistance
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self.turtle = turtle
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self.turtle.pendown()
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self.turtle.setposition(startPosition)
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self.turtle.setheading(startRotation)
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self.turtle.pendown()
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def storeEdges(self):
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pass
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@ -65,3 +65,19 @@ class DrawerSimulation(Drawer):
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self.edges.min[i] = koord
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elif koord > self.edges.max[i]:
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self.edges.max[i] = koord
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def draw(turtleObject, lSystem, recursionDepth, middel, rotation, size):
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print(size)
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simulatedDraw = DrawerSimulation(lSystem.productionRules, lSystem.angel, 1, turtle.Vec2D(0, 0), rotation, turtleObject)
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simulatedDraw.draw(lSystem.startWord, recursionDepth)
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maxVec = simulatedDraw.edges.maxVec()
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minVec = simulatedDraw.edges.minVec()
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distance = maxVec - minVec
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print(distance)
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xScale = size[0] / distance[0]
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yScale = size[1] / distance[1]
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scale = yScale if xScale > yScale else xScale
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pos = middel + (-minVec - distance * (1/2)) * scale
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print(pos)
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actualDrawer = Drawer(lSystem.productionRules, lSystem.angel, scale, pos, rotation, turtleObject)
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actualDrawer.draw(lSystem.startWord, recursionDepth)
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@ -1,13 +0,0 @@
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def inputInt(description, indexErrorMsg):
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lSystemIndex: int
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while inputError:
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try:
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lSystemIndex = int(input(description))
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except ValueError:
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print("Fehler: keine gültige Zahl")
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continue
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inputError = lSystemIndex < 0 or lSystemIndex >= len(lSystems.LSystems)
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if inputError:
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print(indexErrorMsg)
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return lSystemIndex
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@ -1,3 +1,7 @@
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import drawer
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import turtle
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import lSystems
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def inputNum(inputType, description, rangeErrorMsg, minRange, maxRange, defaultValue = None):
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n: int
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inputError = True
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@ -15,3 +19,33 @@ def inputNum(inputType, description, rangeErrorMsg, minRange, maxRange, defaultV
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print(rangeErrorMsg)
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return n
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def takeInput(turtleObject):
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for i, lSystem in enumerate(lSystems.LSystems):
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print(f"{i}: {lSystem.name}")
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lSystemIndex = inputNum(int, "Bitte ein Lindenmayer-System auswählen und die entsprechende Nummer eingeben: ", "Es gibt kein L-System mit dieser Nummer.", 0, len(lSystems.LSystems) - 1)
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lSystem = lSystems.LSystems[lSystemIndex]
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recursionDepth = inputNum(int, "Rekursiontiefe des Lindenmayer-Systems eingeben [1-20] (Standartwert: 5): ", "Rekursionstiefe nicht im vorgegebenen Bereich.", 1, 20, 5)
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rotation = inputNum(float, "Bitte die Rotation in Grad gegen den Uhrzeigersinn angeben, wobei 0° rechts ist (Standartwert: 90°): ", "nur Gradzahlen von 0 bis 360 werden akzeptiert.", 0, 360, 90)
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inputError = True
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while inputError:
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match input("Möchtest du das das Lindenmayer-System das ganze Fenster ausfüllt? [J/n]: ").lower():
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case "j"|"":
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inputError = False
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drawer.draw(turtleObject, lSystem, recursionDepth, turtle.Vec2D(0, 0), rotation, turtleObject.screen._window_size())
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takeInput(turtleObject)
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case "n":
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inputError = False
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pos = []
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def afterClick(vec):
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pos.append(vec)
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if len(pos) == 2:
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turtleObject.screen.onclick(None)
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size = pos[1] - pos[0]
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middel = pos[0] + (1/2) * size
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print(middel)
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size = turtle.Vec2D(abs(size[0]), abs(size[1]))
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drawer.draw(turtleObject, lSystem, recursionDepth, middel, rotation, size)
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takeInput(turtleObject)
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turtleObject.screen.onclick(lambda x, y: afterClick(turtle.Vec2D(x, y)))
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@ -9,9 +9,9 @@ class LSytem:
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angel: float
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LSystems = [
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LSytem("AB a", "F", {"F": "F[+F]F[-F]F"}, 25.7),
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LSytem("AB b", "F", {"F": "F[+F]F[-F][F]"}, 20.0),
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LSytem("AB c", "F", {"F": "FF-[-F+F+F]+[+F-F-F]"}, 22.5),
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LSytem("toter Busch", "F", {"F": "F[+F]F[-F]F"}, 25.7),
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LSytem("Gretenbaum", "F", {"F": "F[+F]F[-F][F]"}, 20.0),
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LSytem("Laubbaum", "F", {"F": "FF-[-F+F+F]+[+F-F-F]"}, 22.5),
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LSytem("AB d", "X", {"X": "F[+X]F[-X]+X", "F": "FF"}, 20.0),
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LSytem("AB e", "X", {"X": "F[+X][-X]FX", "F": "FF"}, 25.7),
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LSytem("AB f", "X", {"X": "F-[[X]+X]+F[+FX]-X", "F": "FF"}, 22.5),
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