custom postion drawing

This commit is contained in:
2022-01-02 21:10:46 +01:00
parent 8f21e921db
commit 30caffb577
5 changed files with 59 additions and 38 deletions

View File

@ -1,25 +1,9 @@
import drawer
import turtle
import lSystems
import inputHelper
import turtle
import time
turtle.tracer(0, 0)
turtleObject = turtle.Turtle()
turtleObject.hideturtle()
for i, lSystem in enumerate(lSystems.LSystems):
print(f"{i}: {lSystem.name}")
lSystemIndex = inputHelper.inputNum(int, "Bitte ein Lindenmayer-System auswählen und die entsprechende Nummer eingeben: ", "Es gibt kein L-System mit dieser Nummer.", 0, len(lSystems.LSystems) - 1)
lSystem = lSystems.LSystems[lSystemIndex]
simulatedDraw = drawer.DrawerSimulation(lSystem.productionRules, lSystem.angel, 1, turtle.Vec2D(0, 0), 90.0, turtleObject)
simulatedDraw.draw(lSystem.startWord, 5)
maxVec = simulatedDraw.edges.maxVec()
minVec = simulatedDraw.edges.minVec()
distance = maxVec - minVec
xScale = turtleObject.screen.window_width() / distance[0]
yScale = turtleObject.screen.window_height() / distance[1]
scale = yScale if xScale > yScale else xScale
pos = (-minVec - distance * (1/2)) * scale
print(pos)
print(distance)
actualDrawer = drawer.Drawer(lSystem.productionRules, lSystem.angel, scale, pos, 90.0, turtleObject)
actualDrawer.draw(lSystem.startWord, 5)
turtleObject.screen.exitonclick()
inputHelper.takeInput(turtleObject)
turtleObject.screen.mainloop()

View File

@ -12,9 +12,9 @@ class Drawer():
self.angel = angel
self.forwardDistance = forwardDistance
self.turtle = turtle
self.turtle.pendown()
self.turtle.setposition(startPosition)
self.turtle.setheading(startRotation)
self.turtle.pendown()
def storeEdges(self):
pass
@ -65,3 +65,19 @@ class DrawerSimulation(Drawer):
self.edges.min[i] = koord
elif koord > self.edges.max[i]:
self.edges.max[i] = koord
def draw(turtleObject, lSystem, recursionDepth, middel, rotation, size):
print(size)
simulatedDraw = DrawerSimulation(lSystem.productionRules, lSystem.angel, 1, turtle.Vec2D(0, 0), rotation, turtleObject)
simulatedDraw.draw(lSystem.startWord, recursionDepth)
maxVec = simulatedDraw.edges.maxVec()
minVec = simulatedDraw.edges.minVec()
distance = maxVec - minVec
print(distance)
xScale = size[0] / distance[0]
yScale = size[1] / distance[1]
scale = yScale if xScale > yScale else xScale
pos = middel + (-minVec - distance * (1/2)) * scale
print(pos)
actualDrawer = Drawer(lSystem.productionRules, lSystem.angel, scale, pos, rotation, turtleObject)
actualDrawer.draw(lSystem.startWord, recursionDepth)

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@ -1,13 +0,0 @@
def inputInt(description, indexErrorMsg):
lSystemIndex: int
while inputError:
try:
lSystemIndex = int(input(description))
except ValueError:
print("Fehler: keine gültige Zahl")
continue
inputError = lSystemIndex < 0 or lSystemIndex >= len(lSystems.LSystems)
if inputError:
print(indexErrorMsg)
return lSystemIndex

View File

@ -1,3 +1,7 @@
import drawer
import turtle
import lSystems
def inputNum(inputType, description, rangeErrorMsg, minRange, maxRange, defaultValue = None):
n: int
inputError = True
@ -15,3 +19,33 @@ def inputNum(inputType, description, rangeErrorMsg, minRange, maxRange, defaultV
print(rangeErrorMsg)
return n
def takeInput(turtleObject):
for i, lSystem in enumerate(lSystems.LSystems):
print(f"{i}: {lSystem.name}")
lSystemIndex = inputNum(int, "Bitte ein Lindenmayer-System auswählen und die entsprechende Nummer eingeben: ", "Es gibt kein L-System mit dieser Nummer.", 0, len(lSystems.LSystems) - 1)
lSystem = lSystems.LSystems[lSystemIndex]
recursionDepth = inputNum(int, "Rekursiontiefe des Lindenmayer-Systems eingeben [1-20] (Standartwert: 5): ", "Rekursionstiefe nicht im vorgegebenen Bereich.", 1, 20, 5)
rotation = inputNum(float, "Bitte die Rotation in Grad gegen den Uhrzeigersinn angeben, wobei 0° rechts ist (Standartwert: 90°): ", "nur Gradzahlen von 0 bis 360 werden akzeptiert.", 0, 360, 90)
inputError = True
while inputError:
match input("Möchtest du das das Lindenmayer-System das ganze Fenster ausfüllt? [J/n]: ").lower():
case "j"|"":
inputError = False
drawer.draw(turtleObject, lSystem, recursionDepth, turtle.Vec2D(0, 0), rotation, turtleObject.screen._window_size())
takeInput(turtleObject)
case "n":
inputError = False
pos = []
def afterClick(vec):
pos.append(vec)
if len(pos) == 2:
turtleObject.screen.onclick(None)
size = pos[1] - pos[0]
middel = pos[0] + (1/2) * size
print(middel)
size = turtle.Vec2D(abs(size[0]), abs(size[1]))
drawer.draw(turtleObject, lSystem, recursionDepth, middel, rotation, size)
takeInput(turtleObject)
turtleObject.screen.onclick(lambda x, y: afterClick(turtle.Vec2D(x, y)))

View File

@ -9,9 +9,9 @@ class LSytem:
angel: float
LSystems = [
LSytem("AB a", "F", {"F": "F[+F]F[-F]F"}, 25.7),
LSytem("AB b", "F", {"F": "F[+F]F[-F][F]"}, 20.0),
LSytem("AB c", "F", {"F": "FF-[-F+F+F]+[+F-F-F]"}, 22.5),
LSytem("toter Busch", "F", {"F": "F[+F]F[-F]F"}, 25.7),
LSytem("Gretenbaum", "F", {"F": "F[+F]F[-F][F]"}, 20.0),
LSytem("Laubbaum", "F", {"F": "FF-[-F+F+F]+[+F-F-F]"}, 22.5),
LSytem("AB d", "X", {"X": "F[+X]F[-X]+X", "F": "FF"}, 20.0),
LSytem("AB e", "X", {"X": "F[+X][-X]FX", "F": "FF"}, 25.7),
LSytem("AB f", "X", {"X": "F-[[X]+X]+F[+FX]-X", "F": "FF"}, 22.5),